These magical cards range from giving Even a new weapon, a magical turret, or even health replenishment. Throughout Lost in Random, combat sequences are a mix of traditional 3rd person combat and paused strategic states, called the Dicemension, where you play magical cards to best your opponent. When it comes to the actual gameplay, I found myself really enjoying it for the first half of the game, but there reaches a point in your progression where deck building falters. The layers of whimsey and dark fantasy found in Lost in Random is unmatched and fans of those genres will be elated to experience this story. Fortunately, I chose not to and I was rewarded with a true appreciation of the world of Random. Conversations are dragged out and I was tempted to button mash through dialogue segments. The writing of the dialogue was creative and funny at times, but I do believe the level of world building found in Lost in Random could have been achieved with more concise dialogue. The dialogue for both side quests and main objectives felt far too long winded. Each district has somewhat of a grander duty to the Mad Queens kingdom and you find yourself helping the locals as you progress towards Sixtopia, the district where your sister is held captive.Ī casualty of conveying this rich world to the player is the dialogue. To throw another pop culture reference comparison into the mix, these districts are reminiscent of the different districts found in Hunger Games. For example, there is a district called Two-Town where you frequently find characters with split personalities and an actual second physical side of the town. The game is broken up into six districts each themed after a different side of a die. One of my favorite parts about Lost in Random is the rich and deep narrative around the world of Random. Though there were a few moments that felt like characters were directly pulled out of Nightmare Before Christmas, Lost in Random certainly finds its identity in both story and gameplay. The stop and go combat felt like the time freeze mechanic found in Supergiant's Transisitor. My last large comparison before diving into the uniqueness of Lost in Random would be centered around its combat mechanics. The sense of being adrift in a dangerous and outlandish world compounded with an evil tyrannical queen themed around cards/dice felt like I was playing a chapter out of Alice in Wonderland. Not only does Lost in Random have dark and whimsical Burton themes, but the almost claymation art style is reminiscent of these films as well. The common, and fair, comparison is to a Tim Burton film, like Nightmare Before Christmas or Corpse Bride. This sense never correlated to one thing, but a medley of other gaming and film experiences. Read moreĪre you ready to take a chance with Lost in Random? Let’s hope the odds are in your favor.Throughout my gameplay of Lost in Random I had the constant feeling of familiarity. You can set traps around the arena or even turn Dicey into explosive dice.Īre you ready to take a chance with Lost in Random? Let’s hope the odds are in your favor. Choose from several card types: Gain weapons, deal damage, apply debuffs, increase your defense, or even cheat. Once energized, Dicey can stop time so you can play magic cards with various effects. Hit opponents to gather energy cubes for Dicey. You will fight in an arena shaped like a board game. Enter the gothic wonderland of Random, where you will wander through six unique realms to meet strange characters and perform even stranger quests.Įach battle is a chaotic game of randomness. Your only ally is a magical die called Dicey, who will help you fight enemies in a game of chance.įollow a twisted story by Eisner-award-winning author Ryan North. Separated from your sister Odd by a malevolent entity, you must journey to find and reunite with her. Chance will determine your fate in Lost in Random, a tactical RPG set in a dark fairytale land where everything happens according to the roll of the dice.
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